Foundational course that introduces the many career opportunities available in graphic arts and media technologies. Creativity, methodologies, technologies, production workflows and distribution of media relevant to print, web/user interface and motion graphics will be discussed and hands-on projects will introduce skills required for GAMT degrees and certificates.
Foundation course that introduces computer graphics applications for the development of content for visual media. Class will present a project-based overview of vector-drawing and pixel editing content creation software. Enrollment Requirements: Prerequisite: GRC 100, or can be taken concurrently.
Foundation course that introduces computer systems and applications as they relate to motion graphics in digital media. Class will present a project-based overview of animation processes and digital video creation. Enrollment Requirements: Prerequisite or co-requisite: GRC 116, or approval of instructor.
Drawing instruction for students wishing to pursue animation as a career field. Course will focus on human figure drawing, animal drawing, drawing humans and animals in motion, animation character design, animation background and location design, and drawing for visual storytelling applicable for motion graphics, video production and interactive design.
Introduction to techniques and strategies for visual storytelling. Visual language and syntax for narrative, non-linear, alternative and experimental storytelling methodologies will be explored. Story structure, character development, style, premise, genre, and format (commercial ad, interstitial, PSA, short, feature, music video, Web, games, etc.) will be discussed.
An intermediate course in commercial printing processes including screen printing and offset lithography. Hands-on class will focus on electronic pre-press and printing methods used in commercial printing.
Introduction to authoring for the World Wide Web using industry standard software applications. Topics covered include planning, designing and building a Web site, aesthetics, creating and optimizing computer graphics for Web, information architecture, navigation and interactivity, Web publishing, Web hosting and site management.
Intermediate course that will build upon skills and processes learned in GRC 116. Students will broaden their techniques for ideation and effective design thinking and analysis. Students will produce studio design exercises and projects that will increase technical fluency in industry-standard software applications. This class will prepare students for lower and upper division GAMT courses, and will increase conceptual thinking and improve their technical skillsets.
The historical context of letterforms, introducing the theories and technologies of typographic communication, design and execution. Studio-based projects focus on practical analysis, visual and conceptual interaction of type and image, and the creative exploration of type as a formal element.
Principles and language of graphic design and media. The course will develop an understanding of visual communication theories, processes and methods using current industry technologies.